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Windows Mixed Reality to get SteamVR video games on November 15
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Published onNovember 9, 2017
published onNovember 9, 2017
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The first wave of Windows Mixed Reality headsets should become much more fun to use next week. Indeed,Rolling Stonerevealed yesterday that Microsoft’s Windows Mixed Reality platform will get access to Steam’s VR games on November 15. The open beta will welcome everyone owning one of the headsets from Acer, Asus, HP Lenovo, Dell and Samsung and a PC running the Windows 10 Fall Creators Update.
As there are currently only around 60 VR apps and games available on Microsoft’s Windows Mixed Reality platform, opening access to Steam VR games should be a boon for users and developers. Rolling Stone had the chance to try out SteamVR with thefreshly released Samsung Odyssey HMD, and here is how it will work:
The SteamVR bridge essentially shuttles people from Windows 10’s virtual reality Cliff House to Steam’s own virtual reality home. Once there, players can try out any of the SteamVR games they own with mostly good, but occasionally mixed results. The goal is to eventually make all games behave as they should, but Microsoft is still working through the occasional issue, so this is essentially an open beta.
The Steam VR catalog already includes high-profile titles such as Superhot VR, Batman: Arkham VR and Fallout 4 VR (to be released in December), and it’s great to see that all this content will soon be available with a Windows Mixed Reality headset. With their inside-out tracking technology, these headsets are also much easier to set up and use compared to the HTC Vive, the VR headset that the Taiwanese company co-developed with Valve.
Radu Tyrsina
Radu Tyrsina has been a Windows fan ever since he got his first PC, a Pentium III (a monster at that time).
For most of the kids of his age, the Internet was an amazing way to play and communicate with others, but he was deeply impressed by the flow of information and how easily you can find anything on the web.
Prior to founding Windows Report, this particular curiosity about digital content enabled him to grow a number of sites that helped hundreds of millions reach faster the answer they’re looking for.
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Radu Tyrsina