Tiny Tina’s Wonderlands: Fatemaker class and abilities guide
Bringing Bunkers & Badasses back with customizable characters.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Every Borderlands game gives players the option to choose among a handful of different playable characters, dubbed Vault Hunters. In the past, these have all been predefined characters, but with Tiny Tina’s Wonderlands, Gearbox is changing things up a bit. For the first time in the series, players will be able to customize their own characters, now called Fatemakers to fit with the fantasy theme. While players still select a class from which to choose, their physical appearance and cosmetics aren’t tied to any one class. It’s conceivable that a Graveborn and Spellshot, for example, could look the same. That doesn’t mean they’ll play the same, though.
With six Fatemaker classes and the option of multiclassing once leveled up to choose from,Tiny Tina’s Wonderlandsopens up a lot of possibilities for different play styles. Borderlands already sits among thebest Xbox gamesfor some people, and this latest spinoff only looks to make the series even better.
Because there are six Fatemaker classes from which to choose, we’ve compiled them all along with their Class Feats and Action Skills so that players can see which best suits them.
Brr-Zerker
The Brr-Zerker class is exactly what you’d expect from the pun. Combing the melee hits of Borderlands' classic Berserker and an insane amount of Frost damage, the Brr-Zerker specializes in close-quarters combat. That’s not to say they aren’t good with guns, though. With frost-infused weapons they can freeze their enemies in their tracks. Still, they’re best used for players who want an up close and personal view of the action.
Class Feat
Action Skills
Stabbomancer
Tiny Tina’s Stabbomancer class is a stealthy assassin-styled character not unlike Zer0 or FL4K from previous Borderlands games. Like the aforementioned characters, the Stabbomancer can also turn invisible using one of their Action Skills. Playing a Stabbomancer is all about dealing the most critical damage as effectively as possible, whether that means sneaking up with a blade or sniping an enemy from long distances. As Gearbox describes them, Stabbomancers are the “jacks of all trades, masters of none.” Adept at wielding critical hit damage along with status effects, Stabbomancers can use every tool at their disposal to take care of someone.
Get the Windows Central Newsletter
All the latest news, reviews, and guides for Windows and Xbox diehards.
Class Feat
Action Skills
Graveborn
Graveborns can be considered the Borderlands equivalent of a necromancer. Described as “Death-touched acolytes,” the Graveborn class wields Dark Magic to their advantage at the cost of their own health. And like some other Borderlands classes before it, it’s also accompanied by a companion. Instead of a Skag or Jabber, however, the Graveborn makes use of a Demi-Lich that can actually talk back to the character. Players going for a Graveborn will likely favor a risk/reward type of play style, but the buffs are well worth the sacrifices.
Class Feat
Action Skills
Spellshot
While all Fatemakers can wield spells, the Spellshot class is much more adept at using them to their advantage. Like a wizard using polymorph, a Spellshot can turn enemies into “harmless Skeep” with a simple spell. Spellshot definitely seems like a crowd-control type of class and good against a large number of enemies at once. Never one to just rely on the arcane, Spellshots make great use of their guns as well, imbuing them with magical abilities to increase their damage output even more.
Class Feat
Action Skills
Clawbringer
If the Graveborn are necromancers and Spellshots are wizards, then the Clawbringers in Wonderlands could be considered the paladins. Gearbox notes that Clawbringers are faithful warriors who “seek to bring Heroism to the Wonderlands through fire and thunder.” That’s not just a statement meant to make them sound tough or cool either. Clawbringers literally harness fire and lightning damage to brutal effect, wielding a mighty hammer onto the battlefield not unlike Thor. They also have a companion in the form of a Wyvern.
Class Feat
Action Skills
Spore Warden
I think the closest approximation of a Spore Warden in D&D would be druids. Being one with nature, Spore Wardens can create devastating tornadoes that decimate enemy lines. And not to be left out, they too have a companion, this time in the form of a poisonous mushroom. Spore Wardens seem best designed for co-op play as many of their skills are meant to buff allies, but that doesn’t mean they can’t be effective in solo play either. They have plenty of tricks up their sleeve to keep enemies out of range so that they never even get the chance to strike.
Class Feat
Action Skills
Multiclassing
Players will automatically start out Tiny Tina’s Wonderlands by picking one character class, but the option opens up later in the game to select a secondary class, giving the player four Action Skills from which to choose (though only one can be equipped at any given moment). But because Class Feats are passive, players can have two at once, meaning it’s possible to run around the map with two companions by their side.
Each class also only has one skill tree, unlike previous games where each Vault Hunter had multiple, so players will need to choose their classes wisely. Fatemakers will earn skill points upon leveling up, but as any Borderlands player knows, there’s never enough to unlock every skill in each tree.
Once players beat the main campaign, they can change their secondary class if they want to. The Fatemaker’s primary class is unchangeable, however. For that you’ll need to create an entirely new character.
Enter the Wonderlands
Tiny Tina’s Wonderlands looks like a wonderful extension of the Borderlands universe, no pun intended. Borderlands 2’s Assault on Dragon Keep DLC was already excellent, and doubling down on the fantasy theme is doing it a great service with Gearbox’s attention to detail. With six Fatemaker classes to choose from and multiclassing on the table, it’ll be a hell of an adventure.
A new game of Bunkers & Badasses
With each Fatemaker being so unique and the option to multiclass a possibility, there’s plenty of replay value in Tiny Tina’s Wonderlands.
Jennifer Locke has been playing video games nearly her entire life, and is very happy Xbox is growing a stronger first-party portfolio. You can find her obsessing over Star Wars and other geeky things on Twitter@JenLocke95.