The next Mass Effect game to be powered by Unreal Engine, according to job listing

The next Mass Effect game may take advantage of Unreal Engine

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What you need to know

What you need to know

TheMass Effectfranchise is one of the most infamous sci-fi RPG franchises in the world, and has enjoyed a long life with millions of fans. It’s well-known by this point that Electronic Arts and Bioware are currently working on thenext Mass Effect game, which should continue the universe with an all-new story for players to follow. There’s not a lot that’s currently known about the next Mass Effect game, so every detail is valuable to the Mass Effect community.

A new job listing for aFranchise Technical Director at Bioware, to help work on the next Mass Effect game, appears to provide such a clue. In the job listing, “Experience with UnrealEngine4+” is listed as a valuable asset, strongly indicating that the mysterious Mass Effect title could be built on Unreal Engine 4 (or evenUnreal Engine 5).

It’s worth mentioning that nothing is absolutely confirmed, here. The job listing still lists the Frostbite Engine in the introduction (as one of EA’s technologies and tools), which was used for Mass Effect: Andromeda. That being said, while the Frostbite Engine is famously powerful for certain genres (like first-person shooters), it reportedly was related to a ton of technical challenges and issues when building Mass Effect: Andromeda. A return to Unreal Engine for the next Mass Effect game, which is in use in the original trilogy and the remasteredMass Effect Legendary Edition, would make a lot of sense.

Hopefully, we don’t have to wait too long to hear more about the exciting next Mass Effect game. In the meantime, those seeking another injection of Mass Effect content should strongly consider the Mass Effect Legendary Edition, which is one of thebest Xbox gamesfor its faithful remaster of the original trilogy.

Mass Effect gets a new lease on life

Mass Effect Legendary Edition revitalizes the classic space opera franchise with new visuals, piles of fixes, improved UI, and much more.

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Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter@BoddyZachary.