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DirectX 12 now supports VRS to increase GPU performance

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Published onMarch 21, 2019

published onMarch 21, 2019

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The Redmond giant has recently announced the Variable Rate ShadingfeatureforDirectX 12. This newfeaturehelpsdeveloperstoincrease graphics quality, enhanceperformanceand reduce system requirements forgaming.

VRS improvesperformance, increases graphics quality and lowers the system requirements for games.

How does VRS Work?

One of the sides in the picture below is 14% faster when rendered on the same hardware, thanks to a new graphics feature available only on DirectX 12.

Those who are not aware of VRS (Variable Rate Shading), thedevelopersare able to take advantage of this powerful and latest API so that they canefficiently use the GPU.

The shading rate actually determines the color of every pixel on your screen.

Gamedevelopersare now able to prioritize shading quality for some specific parts of the images where it is required the most. The prioritization process allows us to be able to save resources.

The resolution at which shaders in an image are called is basically determined by the shading rate. The quality of the shader will be high with a higher shading rate. However, more system resources will be consumed in this way.

In VRS various shading rates are applied to different areas of a specific image. So, reducing the shading rate on areas where the visual fidelity is not affected can simplyenhance PC performanceand save resources.

Big names are interested in VRS

Most of the big names are now interested to take the most benefit out of it, keeping in mind thefeaturesoffered by the VRS technology.

Some of those names arePlayground Games, 343 Industries, Activision, Massive Entertainment, Epic Games, and Unity.

Furthermore, at theGame Developers Conference (GDC) 2019 that is scheduled this week, Microsoft plans to conduct sponsored sessions on VRS.

The tech giant will upload a gettingstarted guidealong with a sample for thedevelopers, in case you do not plan to attend the Conference.

If you are interested to find out more about thevariable rate shading inDirectX 12, you can check outMicrosoft’s official blog.

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Milan Stanojevic

Windows Toubleshooting Expert

Milan has been enthusiastic about technology ever since his childhood days, and this led him to take interest in all PC-related technologies. He’s a PC enthusiast and he spends most of his time learning about computers and technology.

Before joining WindowsReport, he worked as a front-end web developer. Now, he’s one of the Troubleshooting experts in our worldwide team, specializing in Windows errors & software issues.

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Milan Stanojevic

Windows Toubleshooting Expert

Before joining WindowsReport, he worked as a front-end web developer. Now, he’s specialized in Windows errors & software issues.