Share this article

Latest news

With KB5043178 to Release Preview Channel, Microsoft advises Windows 11 users to plug in when the battery is low

Copilot in Outlook will generate personalized themes for you to customize the app

Microsoft will raise the price of its 365 Suite to include AI capabilities

Death Stranding Director’s Cut is now Xbox X|S at a huge discount

Outlook will let users create custom account icons so they can tell their accounts apart easier

Despite Project xCloud, game streaming is years away from mass market adoption, says Xbox’s Phil Spencer

3 min. read

Published onNovember 14, 2018

published onNovember 14, 2018

Share this article

Read our disclosure page to find out how can you help Windows Report sustain the editorial teamRead more

Last month, Microsoft shared some new details about itsupcoming game streaming service named Project xCloud. Xbox head Phil Spencer first announced the service back in June at E3 2018. That was a couple of weeks before we learned that the next generation of Xbox consoles could include anew “cloud console” designed for game streaming.

From what Microsoft said about Project xCloud last month, the service will be available on consoles and PCs, as well as mobile devices like phones and tablets. Microsoft made it clear at the time that “scaling and building out Project xCloud is a multi-year journey for us,” and even though the project will go in public testing next year, game streaming networks are not expected to go mainstream anytime soon.

That’s what head of Xbox Phil Spencer reiterated in a recent interview with Level Up (viaWccftech). According to the exec, standard gaming consoles are clearly not going away, and they will remain the best way to play games from the couch for quite a long time (You can hear the full segment starting around 6 minutes in the video below):

There are certain scenarios where streaming a game is the best answer. On a console, the best scenario for you is to download that game and play. If you are on a PC that’s capable of downloading and playing that game, download and play that game. Not all devices are capable of playing the most great fidelity games that we see here on the show, so streaming is an option in those scenarios, and there are some scenarios of like instant start and trials where maybe streaming on a device could be interesting, but I think for years and years the best way to play a game on a console will be to download that game and play it. The same thing on PC.

I think streaming is something that’s further out in terms of it becoming a really mass market where everybody is doing it, and even way further out before it’s the best way to play that game, if it ever is. I just think it’s about giving you a choice as a player, not about replacing what you do. We love people who play on PC, we love people who play native games on console, and we’re investing in making that even better.

Phil Spencer also discussed the success of Xbox Game Pass in the same interview, saying that the service already has “millions of suscribers” a little more than a year after its launch. “I love the fact that something like Game Pass brings more people in, playing more games, and that those games see the uplift in players,” said Spencer.

Radu Tyrsina

Radu Tyrsina has been a Windows fan ever since he got his first PC, a Pentium III (a monster at that time).

For most of the kids of his age, the Internet was an amazing way to play and communicate with others, but he was deeply impressed by the flow of information and how easily you can find anything on the web.

Prior to founding Windows Report, this particular curiosity about digital content enabled him to grow a number of sites that helped hundreds of millions reach faster the answer they’re looking for.

User forum

0 messages

Sort by:LatestOldestMost Votes

Comment*

Name*

Email*

Commenting as.Not you?

Save information for future comments

Comment

Δ

Radu Tyrsina