Share this article

Latest news

With KB5043178 to Release Preview Channel, Microsoft advises Windows 11 users to plug in when the battery is low

Copilot in Outlook will generate personalized themes for you to customize the app

Microsoft will raise the price of its 365 Suite to include AI capabilities

Death Stranding Director’s Cut is now Xbox X|S at a huge discount

Outlook will let users create custom account icons so they can tell their accounts apart easier

Descenders’ Xbox sales quadrupled during launch month thanks to Xbox Game Pass exposure

3 min. read

Published onAugust 12, 2019

published onAugust 12, 2019

Share this article

Read our disclosure page to find out how can you help Windows Report sustain the editorial teamRead more

If Xbox execs said many times that they wereseeing increased sales of Xbox games that joined the company’s Xbox Game Pass subscription service, the founder of Descenders publisher Mike Rose has just offered another confirmation. Speaking toGamesindustry.biz(viaWindows Central), the video games industry veteran explained that Xbox sales of the extreme downhill biking game quadrupled during the game’s launch month (Descenders joined the Xbox Game Pass on its launch day).

According to Rose, indie games like Descenders really benefit from all the exposure that Xbox Game Pass games on the Xbox One dashboard:

“Being on Game Pass means that you basically have constant featuring on Xbox. You’re game is on the dashboard all the time… People are seeing our game every day.

“And because of that, during launch month, our Xbox sales — we didn’t do any discounts on it or anything — quadrupled, and have now settled to about three times as much as before. It’s essentially an advert; a straight up advert.

“And now Xbox is asking, ‘Oh, can we feature Descenders in more of the Game Pass advertising?’ Yes, you can. Of course you fucking can.”

Despite the fact Xbox Game Pass really helped Descenders to reach 600,000 players since launch, Rose still isn’t totally convinced that game subscription services are the future of digital distribution. “What happens is it peaks and then it dips, because at that point the saturation kicks in,” Rose explained. “You’d imagine, in a year’s time all these people with subscription models will be offering less money to join them. Because why do they need to pay as much? You’d imagine the numbers will go down, which makes it less worth it to people, but then at that point everyone’s on it, so you have to be on it.”

It’s worth reminding that Descenders launched first in early access on Steam and Xbox One, but having the game launch on Xbox Game Pass on its release day certainly helped to bring a lot of new players. We’re seeing more and more indie developers embracing Game Pass as part of their go to market strategy, though others continue to stay away. Cuphead, one of the biggest indie successes in recent years which also received a big marketing push from Microsoft has yet to come to Xbox Game Pass. It probably won’t happen anytime soon as the gamecrossed 4 million copies soldearlier this month.

Do you think it makes sense for indie devs to put their games on Xbox Game Pass to get increased exposure, or do you understand other devs who are more worried about protecting their work? Let us know below.

Radu Tyrsina

Radu Tyrsina has been a Windows fan ever since he got his first PC, a Pentium III (a monster at that time).

For most of the kids of his age, the Internet was an amazing way to play and communicate with others, but he was deeply impressed by the flow of information and how easily you can find anything on the web.

Prior to founding Windows Report, this particular curiosity about digital content enabled him to grow a number of sites that helped hundreds of millions reach faster the answer they’re looking for.

User forum

0 messages

Sort by:LatestOldestMost Votes

Comment*

Name*

Email*

Commenting as.Not you?

Save information for future comments

Comment

Δ

Radu Tyrsina