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Boom Ball 3 for Kinect and Kinect Funhouse announced for Xbox One
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Published onNovember 6, 2017
published onNovember 6, 2017
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Game studio, Virtual Air Guitar Company, have just announced that they’re working on two newKinect video gamesfor Microsoft’s Xbox One family of consoles.
The first game, Boom Ball 3 for Kinect, is due for release in December and is a sequel to the first two Boom Ball video games. This latest entry in the series features a different art style though and takes the players around a digital world as they encounter a wider variety of locations and creatures. Players will also be able to customize aspects of the game by taking photos of real-world objects with the Kinect camera and using those photos in-game.
The other title announced is called, Kinect Funhouse, and while no information on it was provided, it is expected to launch in spring 2018.
“Even though manufacturing has stopped, that doesn’t mean all the Kinects out there have suddenly stopped existing,” Virtual Air Guitar Company’s Aki Kanerva said in a statement. “We continue to support Kinect, and we’ll keep making Kinect games for as long as enough people keep buying them.”
Kanerva makes a very valid point about the Kinect and its continue relevance to Xbox One gamers. WhileMicrosoft did announce that they would no longer be making the accessory, a large number of Xbox One console owners do own a Kinect and continue to use it whether it’s just for the genuinely convenient voice commands or motion games like theJust Dance series,Dance Central Spotlight, or the numerous Kinect games made by Virtual Air Guitar Company. Microsoft also just released three new Kinect games themselves this past week;Disneyland Adventures,Rush: A DisneyPixar Adventure, andZoo Tycoon.
Are you excited for more Kinect video games on the Xbox One or do you just use the voice commands? Let us know in the comments below.
Radu Tyrsina
Radu Tyrsina has been a Windows fan ever since he got his first PC, a Pentium III (a monster at that time).
For most of the kids of his age, the Internet was an amazing way to play and communicate with others, but he was deeply impressed by the flow of information and how easily you can find anything on the web.
Prior to founding Windows Report, this particular curiosity about digital content enabled him to grow a number of sites that helped hundreds of millions reach faster the answer they’re looking for.
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Radu Tyrsina